this post was submitted on 19 Feb 2025
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mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.
the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.
Hmm, I was not aware of that. I've seen (not Nvidia related) simulations with probably tens of thousands of rigidbodies running on relatively old midrange CPUs in real time, so it's pretty crazy that it's that slow.
nVidia doesn't really have that many successful unshits, historically speaking, do they?