this post was submitted on 17 Mar 2025
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The point of the meme is the experience of witnessing the unique rate of progress in game engines, not the variety. There's definitely more variety now than ever before, if you go looking for it l, and I say that as a 40 year old curmudgeon.
Exactly. Several limits were loosened or removed entirely. The SNES was the first console with actual pixel transparency, the PSX, despite being weaker than the Saturn and the N64, was the king of the 90s. The jump in graphical and sound quality was always night and day from the Atari era all the way to the PS3/360 era (sound probably peaked in the PS2 era, with DVD quality)
Even on the PC, the jump from 3 years' worth of advances was astonishing. Just compare the original Doom, 1993, with Quake, 1996
And here's Quake 3, 1999
HL1 vs HL2 shows a similar rate of progress
Graphically, I think the two Half Life are more akin to UT99 and UT2003, similar year of release, too. UT2004 didn't change graphics, but I remember that, if you set everything on the graphics to maximum, the announcer will exclaim "HOLY SHIT!"
didn't feel like it to me at the time, but I was glad they finally developed the technology to prevent Gordon's boots from being slippery as fuck. god hl1 platforming was abysmal.
With the graphics specifically though, IMO half life 2 (2004) is more similar in terms of fidelity to Portal 2 (2011) than to Half Life 1 (1998). Which does make sense as Half Life 2 and Portal 2 were made in the same engine ofc.