this post was submitted on 19 Jan 2024
262 points (95.5% liked)
Technology
59589 readers
3376 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wonder if Apple's continued 30% crusade is a factor.
I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.
Same problem the windows phones had
The vast majority of "apps supported on Vision" will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all
Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.
It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.
this is pure speculation, I am not a developer
The same could be said of iPhone apps on iPad but Apple still forces you to make specific dev for the iPad.
This is how Windows Mixed Reality operated (Back when UWP was still a thing) and it actually worked great.
All you have to do is not block the iPad app though.
This is just businesses slowly shrinking back to their actual valuation. No one's shelling out a thirty percent gratituity just to be involved with very expensive vr.
Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!
The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.
So, not sure why Apple gets singled out here.