Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
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- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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I finished the base game earlier today, doing the shivering isles now. It's a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.
I highly recommend modding your game to improve a few things:
Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.
Difficulty Slider Fixed makes the difference between difficulties less drastic
More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda's school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.
P.S. there's an "unofficial oblivion remastered patch mod" that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don't use it yet.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights. I had to reload before the arena fight with the twin bosmers because I simply cannot beat them. But yeah it is waay too easy at the start, which arguably is when it should be the most challenging.
Expert is just insane. Who ever plays in master really needs to get their head checked, I imagine fighting two enemies takes half an hour of hacking away while chugging stacks of health pots.
A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you're almost unkillable on adept.
Well I mean, you can choose not to use the powerful restoration spell. Especially with spell crafting you can create one that’s better tuned to the level of difficulty you like.
Imagine if conjuration summoned boss level npcs and you suddenly realize vanilla summoners can do the entire game in master because they're summoning broken npcs.
Very true on the damage part. I used a similar mod in skyrim and it made the game significantly more fun to play.
I'll have to try the UET mod but the author's changelog doesn't inspire much confidence.