this post was submitted on 10 May 2025
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[โ€“] ArchmageAzor@lemmy.world 8 points 4 weeks ago (1 children)

The problems of Starfield, the ones that prevent it from being great even if only through modding, are engine-level problems. Those can't be fixed without remaking the entire game from scratch in a new engine, and nobody wants to do that.

Maybe in a couple decades we'll get Starfield Remastered made in UE9.

[โ€“] ICastFist@programming.dev 6 points 3 weeks ago

Not really an engine problem, but Bethesda not caring to make the setting even remotely believable and making the mechanical parts feel isolated and meaningless is what hurts the game the most.

Exploring and collecting materials almost serves a purpose, as you need them to craft/upgrade armor and weapons, or to create stuff around your base, but you can just buy the stuff you need off vendors, which makes both the exploration and the point of having a base pointless. Crafting is almost something you might care about, but you can buy pretty much anything you need off vendors (heal kits, drugs) or get them as drops. None of the crafting targets the ship or its parts, for whatever reason.

If the game was just Dungeon -> Vendor -> Dungeon loop, it'd be much, much better rated and less hated. The lack of variety is felt very early on anyway, it's not like cutting the bullshit would make it worse to endure.

Also, considering how nearly everyone using UE besides Epic themselves seem to do a really shitty job, including Bethesda with Oblivion Remaster, I'd expect that SF remaster to be even worse than the original ๐Ÿ˜†