this post was submitted on 22 May 2025
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[–] randomaside@lemmy.dbzer0.com 104 points 1 day ago (1 children)

Piracy is essentially a form of archivism. The digital age literally ended scarcity in digital media and these people were like "well that won't do".

[–] RowRowRowYourBot@sh.itjust.works -2 points 1 day ago (1 children)

For sone of these games piracy would solve nothing. How wouldI run an 8vs8 PvP mission in DCUO that players are required to do if there aren't 16 players on the server? If Im hosting it offline that content is still dead.

[–] Initiateofthevoid@lemmy.dbzer0.com 25 points 23 hours ago* (last edited 21 hours ago) (2 children)

Private WoW servers thrived. Much of the endgame content required 40 players to collaborate for hours at a time, and they have kept their own dream running for well over a decade.

You should have the option to find and play with others long after corporate servers are abandoned. Whether or not there are other players immediately available is irrelevant to the issue at hand.

Edit - and you're all over this thread licking boots and saying "you signed the agreement!"

Thanks. We know how license agreements work. They are included in the thing we want to change, when we talk about changing the industry. We want to stop allowing bullshit license agreements. The exact same way many of us want Right to Repair for people who bought tractors with proprietary software.

[–] Olgratin_Magmatoe@slrpnk.net 5 points 21 hours ago

It also allows the game to revive itself. Those 40 players playing pirated WoW could introduce more people to the game. And at the very least, it allows it be run in the future if ever historians should need access.