this post was submitted on 18 Jun 2025
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I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
Then do the opposite and make ramming damage vehicles.
go one step further. If it collides with a surface that is a "player" have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
Idk if I'd go that far, just make it so if two vehicles collide then everyone dies and those vehicles are destroyed. Otherwise I'd let almost all damage be repairable.
I haven't actually played the game myself though.
Edit: stupid fat fingers
Well, there's your problem.