this post was submitted on 24 Jan 2024
892 points (98.9% liked)
Technology
59605 readers
4225 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This was how it worked for years for developers. First step of testing your app on an iOS device you have is to pay Apple a developer fee. This has been a thing even back in iOS 3 times.
Is it just a one time fee? And what were you paying for, testing to see if it qualified for the app store?
Seems like sideloading would be a different path and goal unless Apple is trying to retain control of that too. To me a lot of the point of users sideloading is to load whatever they want, not what the corporation that made the OS will allow.
Its $100/year for sideloading an infinite amount of alls that don't disappear. If you don't pay, you can only sideload up to 3 at a time and they will disappear after a week
I don’t think that’s true at present. You can do it with the free account to sign builds for your own devices. If you need to run a build on a device that isn’t your own, you’ll need a developer account to get a certificate to sign your builds. It’s not great but you don’t have to pay to test your own app out on your own devices.
You can only test 3 apps at a time and they disappear after a week. It doesn't matter if the device is yours or not.