this post was submitted on 25 Jun 2025
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[–] ampersandrew@lemmy.world 48 points 1 week ago (1 children)

Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

No it doesn't. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more "mid tier" games when asked about Clair Obscur. "For Final Fantasy and Dragon Quest" does not appear in the translated text as context to making more turn-based games, though I don't think Dragon Quest has been real-time to date? Hey, maybe I'm wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

[–] Carighan@lemmy.world 7 points 1 week ago (1 children)

Yeah that's how I understand it, too. They'll do turn-based, but probably not in their "biggest" outings as they know action-based tends to (usually) sell better.

[–] ampersandrew@lemmy.world 5 points 1 week ago (1 children)

To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.