this post was submitted on 11 Aug 2025
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Good Day good people.

I am looking for some more examples of Video Games where there is a plot, but for one reason or another, the result of the plot is that nothing happens. My criteria for this is fairly lax on the "how" but in some sense, by some definition by the end of the game, absolutely nothing has happened. I'm hoping some of you fine people may be able to identify some instances of such a thing.

Examples (I've chosen to spoiler tag everything as just being listed gives away certain plot elements. All examples given here are niche titles from over 15 years ago).:

  • Ace Combat 3: Electrosphere (specifically the Japanese release): Huge inter-corporate conflict with several different factions and paths you can follow. One you go through all the different endings, the game reveals that it's just a simulation made by one guy to make sure no matter what happens in an upcoming conflict; your character, an AI, will kill the dude who cucked him.
  • Persona 2: Innocent Sin: You spend the whole game fighting Nyarlathotep to prevent him and the Nazis from destroying the world. At the end of the game, you fail and choose to abort the timeline and erase everyone else's memories, leaving the main character stranded in the doomed timeline.
  • Drawn to Life: The Next Chapter: This is the most boring way for this to play out IMO as it's just a straight coma twist

So please. Let me know any and all games you can think of where the end result of the plot is that nothing happens. The more ridiculous, the better!

(Sorry, for repost. I didn't know about the crosspost feature)

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[–] Honytawk@feddit.nl 26 points 3 days ago (4 children)

The Last Of Us.

The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.

Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn't a video game.

[–] prole@lemmy.blahaj.zone 6 points 2 days ago

The Last of Us was more about Joel and Ellie's relationship growing during their travels.

Had the hospital scene occurred within the first like ten hours of the game, Joel would have had no problem sacrificing her for a potential cure.

[–] pirateKaiser@sh.itjust.works 5 points 2 days ago* (last edited 2 days ago)

I think this highlights the big problem with Op's question: it's not all about plot, character development can be as satisfying and as important even if the world objectively doesn't change.

Edit: by this i mean your point on The last of us

[–] Englishgrinn@lemmy.ca 12 points 3 days ago

I mean you're right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn't the real story.

TLOU isn't the story of two survivors trying to reach a goal- thats set dressing. It's the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn't Joel shooting 50 more people, it's when he chooses her over the whole world. Even when thats obviously the wrong choice.

From a plot view, nothing has changed. What actually "happened" was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn't say "nothing happened" because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.

Didn't play TLoU, but if you didn't catch it from the start, the point of The Mandalorian was clearly always about Grogu becoming 'the Mandalorian'. Just cause it didn't go the way you expected doesn't mean nothing happened.