this post was submitted on 20 Aug 2025
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[–] Dagnet@lemmy.world 38 points 2 days ago (2 children)

Let me guess, they toned down the RPG elements of a series known for being RPG heavy in order to reach a wider audience?

[–] givesomefucks@lemmy.world 16 points 2 days ago (1 children)

The author picked a clan that's all about brute force...

Then complains the game was about brute force except for the parts where you play a vampire from another clan.

I don't even know much about WoD, but I know he picked the most boring clan and then complained it was boring action.

The reactions to what clan you pick is where the RPG parts seem to come in from other reviews I've read.

It's not like it'll be a perfect game, but I feel like whoever wrote the review didn't really get the game.

[–] Agent_Karyo@lemmy.world 13 points 2 days ago* (last edited 2 days ago) (1 children)

Nah, the maps were all linear and there were no multiple solutions.

It's pretty clear they made a random action RPG.

[–] Call_Me_Maple@lemmy.world 2 points 2 days ago

So it isn't an immersive sim, there could still be some strong elements of role play involved in terms of dialogue decisions. I'm hoping for the best.

[–] NuXCOM_90Percent@lemmy.zip 3 points 2 days ago* (last edited 2 days ago) (2 children)

...

IS VTM Bloodlines (not to be confused with VTM Redemption or VTM Dating Sim Game) particularly known for being RP heavy? Or, at least, should it be?

Because I played Bloodlines and I even did a replay a few years back. Yeah, the hub city sounds a lot more "alive" than in the article... in the sense that just about every NPC had an interaction. But we also had maybe like ten NPCs (outside of the people dancing to Kidneythieves. Great band). This kind of feels like any game where the engine/tech is at the point that we can handle actual crowds but... how many people in a crowd do you expect to have a conversation with you if you walk up to them?

And the rest of the moment to moment gameplay really did feel like corridors with a few vents you could walk through and a LOT of people to mow down.

Don't get me wrong. I really would prefer a VTMB that is what we "remember" VTMB to be and not what it actually was. But... that article very much sounds like just about every Troika game: Some REALLY cool dialogue based quests that have little to no bearing on the game outside of what XP bonuses you get. And then pretty janky ARPG combat once they ran out of money. And in that sense? Get the banner because it is Mission Accomplished.


Also my memories of VTM Redemption are that it was some super deep CRPG spanning centuries and was amazing. But I am pretty sure it was also an ARPG with some dialogue. I should replay that...

[–] bitjunkie@lemmy.world 9 points 2 days ago (1 children)
[–] VindictiveJudge@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

Not sure if this is what they're talking about, but they made an ARG as part of the early VTMB2 promotion stuff. You had to do stuff within a fake dating app called Tender that was made in-universe to help vampires find feeding targets.

[–] mcv@lemmy.zip 0 points 2 days ago

I don't think any CRPG is RP heavy. I don't think it's possible for a computer game to roleplay. Well, maybe if they integrate LLMs? But generally, any RP happens entirely in the player's head.

I think CRPGs that are sometimes seen as RP heavy, are just very well written. That's not the same thing, although I suppose it's possible for good writing to inspire RP in the player. But that depends as much on the player as it depends on the writing.

I enjoyed the original VTMB a lot, mostly because of its excellent atmosphere.