this post was submitted on 12 Sep 2025
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[–] tal@lemmy.today 32 points 1 day ago* (last edited 1 day ago) (2 children)

In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can


and do


try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we're always going to be just approaching what a CRT looked like.

https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/

Final Fantasy 6:

Castlevania: Symphony of the Night:

Final Fantasy 7:

Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.

[–] squaresinger@lemmy.world 8 points 1 day ago (1 children)

On the other hand, if you have a much better resolution on an LCD, you have ample space to emulate the CRT looks.

Case in point: literally what we've just been looking ar

[–] MonkderVierte@lemmy.zip 1 points 1 day ago* (last edited 1 day ago)