this post was submitted on 26 Sep 2025
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[–] ReallyActuallyFrankenstein@lemmynsfw.com 7 points 2 days ago (1 children)

Here's a dumb tech question: This happens for so many games, shaders compiling holding up the process. But after an initial compile, it seems like this is written to a file and doesn't happen on every boot. So can they not simply include pre-compiled shaders?

[–] TachyonTele@piefed.social 18 points 2 days ago (2 children)

They run differently based on the hardware you have. They can and might precompile for consoles, but there's no way for them to know what everyone's different pc set up is until it's installed.

[–] LiveLM@lemmy.zip 7 points 2 days ago (1 children)

Fun fact: Steam (at least on Linux) shares caches between users with the same hardware.
Easier to happen on the Deck since it's the same hardware for all, but even on my desktop PC I've seen it downloading and uploading shaders often.

[–] paraphrand@lemmy.world 5 points 2 days ago (1 children)

I think Valve or others have proposed creating a standard for this for just this purpose.

[–] BlessedDog@lemmy.world 3 points 2 days ago (1 children)

Isn't fossilize exactly that? A serialisation format for shaders.

[–] paraphrand@lemmy.world 3 points 1 day ago

That might be the one I was thinking of. It rings a bell.

That makes sense, thank you.