this post was submitted on 26 Sep 2025
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[–] MudMan@fedia.io 3 points 2 days ago

Hey, say what you will, but I do think the solution is technological. MS at least has an approach. About time, too. I don't want to overplay it, because a lot of these arguments is very... terminally online, but it's nuts that the DX12/UE5 combo of tech that has now been a thing for ages is still so poorly understood and unadressed on a wider scale.

Also crazy that dev teams don't have enough systems engineers bitchy enough to insist on figuring this out.

I think for BL4 specifically the problem is the game is just... heavy. Not chuggy or stuttery on good enough hardware, but good enough starts kinda high here.

And yeah, it looks better than previous games, but it's a stylized look and it's taking shortcuts meant for photorealism into a space where a lot of stylization is going to cut into the extra bits of indirect lighting or vegetation or environmental detail you're getting out of it.

Blend the confusing shader issues with the disproportionately high frame budget even when things are working fine and you get this stuff. But I'll say that I was shocked at how playable the game is on higher end hardware given what the Internet was saying.