this post was submitted on 17 Oct 2025
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[–] Muaddib@sopuli.xyz 3 points 2 days ago (2 children)

CDPR's business decisions around the game exploited their employees and socially conscious consumers. I don't like white/green/pinkwashing and don't like when people give money to companies that do it

[–] CatZoomies@lemmy.world 5 points 2 days ago (1 children)

Thanks. Finished doing research and reading more into this. As I understand it, CD Projekt Red (developer) promised no crunch time to employees, and then implemented it anyway for a period right before launch. Then did some mass layoffs after Cyberpunk launched while they struggled to right the ship and get the game in a stable state.

Never knew about this history which is sad, but I only grabbed the game since it was on sale a few weeks ago.

I do see some good happening there now. CD Projekt Red committed to no crunch time during the development of Phantom Liberty and offered it only as voluntary for employees, which was true and they met that commitment. They also stabilised the game. And finally the employees successfully unionised after the 2023 layoffs.

Small light at the end of the tunnel, but shameful practices with crunch time and abusing employees. No way in hell would I ever work 100 hours in a week for my job, severely and recklessly sacrificing my health and safety, even if it is “my dream job”. Companies need to delay their games by a few weeks rather than crunch their employees.

https://www.polygon.com/23909710/cd-projekt-red-union-layoffs/

[–] Muaddib@sopuli.xyz 3 points 2 days ago

They also said the game art with the massive gock was criticising corporations that fetishise trans bodies, and then they gave honorable mention in their cosplay contest to a cis woman who stuck a glowstick down her pants. CDPR is the corporation fetishising trans bodies

[–] Jesus_666@lemmy.world 4 points 2 days ago

A fair point, although I wasn't aware of much of it when I bought the game. I still play it because, well, the money's already spent.