this post was submitted on 15 Jan 2026
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Good to know, but sad that it has to be said.

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[–] itkovian@lemmy.world 87 points 1 week ago (5 children)

I knew that "No AI used" is going to become a huge selling point for many products. And I think this is just the start.

[–] LifeLikeLady@lemmy.world 19 points 1 week ago (1 children)

That's excellent. And as these mega corps watch consumers favor those products. Maybe, just maybe they'll fucking implode. That's just a fantasy I know.

[–] slimerancher@lemmy.world 2 points 1 week ago (1 children)

Unfortunately they won't. They are earning tons of money.

[–] LifeLikeLady@lemmy.world 8 points 1 week ago

~~Earning~~ burning. Fixed it for you.

[–] Cocodapuf@lemmy.world 9 points 1 week ago* (last edited 1 week ago)

I'm gonna have my kid add "No AI used" to his lemonade stand sign. He'll probably double his profits.

(so like $4).

[–] Blaiz0r@lemmy.ml 3 points 1 week ago* (last edited 1 week ago) (3 children)

The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.

Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation

[–] itkovian@lemmy.world 5 points 1 week ago

I disagree with your statement, unfortunately.

[–] jj4211@lemmy.world 2 points 1 week ago

I could see a refusal to use codegen as a potential liability, but that's not "skills". The biggest thing about codegen is you have to review it and just lower your expectations that the code comes from a technique dumber than the dumbest human intern you have ever seen and approach it with supremely thorough skepticism. It's exhausting how dumb it can be and how you have to be paranoid for every single piece of output. But it's not a "skill"

[–] SynonymousStoat@lemmy.world 1 points 1 week ago (1 children)

While we don't do game development, my company has investigated using gen ai for code and we found that it doesn't reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I've worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn't be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.

[–] Blaiz0r@lemmy.ml 1 points 1 week ago

Using AI for code requires a high level of specificity, software houses that are getting the most out of it are not using it so much inline or vibe coding because as you say that leads to hallucinations or having to repeat yourself.

The common approach now is to use multiple agents with different responsibilities, the human effectively becomes a team leader and uses one chatbot to orchestrate a plan being very specific about the outcomes and the requirements and breaking the plan down into phases,

Another agent will be used to write the code, they will have set rules files to keep them on guard rails, they will check their work as they go and deliver a pull request at the end of it for the human to check and approve

The next agent will be there to write tests and check the work of the second agent.

It's a lot more work than writing a single prompt and expecting a good outcome or close approximation, but it is getting better results now.

[–] bridgeenjoyer@sh.itjust.works 2 points 1 week ago

I made a post about thia exact thing a couple of weeks ago! I will give my money to people not using ai bullshit, and if theyre liars, they wont see a cent from me again. People need to stand up and have some damn principles about this.

[–] whoisearth@lemmy.ca 1 points 1 week ago

And what's funny is we all know they're going to use it somewhere.