this post was submitted on 06 Mar 2026
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[–] Tar_alcaran@sh.itjust.works 66 points 1 day ago (2 children)

Funny story:

in Rogue Trader, you can take certain storyline choices that are Chaos, Imperial or "Demagogue". Demagogue actions includes thing like "Don't murder the tens of thousands of refugees, despite some of them being chaos worshippers and it being really fun to kill them all"

However, players started noticing that playing the demagogue path gets you neither of the two powerful gear unlock paths, and started asking the devs "Hey, how come I don't get rewards when I'm being a really Good guy?", to which the devs replied "If you're doing it for the rewards, you're not really being good, are you now?"

[–] Cethin@lemmy.zip 4 points 5 hours ago

This has always been an opinion I've held for most RPGs. They almost always try to balance everything, and it makes it far less interesting. In my opinion they should play quite differently. The "good" play through should be the standard path most players will take, and it's a balanced challenge with a mix of persuasion and combat. The evil playthrough should make you overpowered, but no one wants to cooperate with you. You can steal anything and kill anyone, but you're going to have to fight for your win. Your combat skill is going to powerspike much higher and faster, but there won't be an alternative to combat.

[–] deathmetal27@lemmy.world 20 points 1 day ago* (last edited 1 day ago) (1 children)

Playing a dogmatic character in the Rogue Trader CRPG made me realize how fucked up the Imperium really is.

[–] Denjin@feddit.uk 27 points 1 day ago (1 children)

Er, did all the skulls, religious extremism, xenophobia and many many genocides not give it away?

[–] Korhaka@sopuli.xyz 14 points 1 day ago

But I was told those were the bad guys so its ok