this post was submitted on 18 Mar 2026
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I think that gaming is headed fast into some kind of deep economic divide.
On the one hand, we have high-end gaming that chases seasonal updates, massive multiplayer experiences, requiring high-end system specs to even start. It's all practically a subscription model one way or another: keep buying new games, DLC, hardware, just to keep playing with your friends. Alternately, sign up for a subscription to play all this stuff in the cloud, dodging the need to maintain your own hardware, but never really owning anything in exchange.
Then there's the other way.
Right now, we're sitting on top of nearly 50 years of video games going back to the primordial sludge of Pong. Modern system specs are far more than what's required in almost all cases so it's practically all there for the taking for cheap. I promise you, there are grand single and multiplayer experiences to be had by dipping into that monstrous catalog. At the same time, some of the very best of those are getting new life with modern updates, fan-edits, fan-made content packs, and so on. Finally, there's the hobby and indie scenes, where new things are being made all the time in various game-jams, early access on Steam, and so much more. You have to dig for all of that of course; the people pushing you to pay a high price for entertainment will never make this easy.
You forget about Indie games too though, STS2 is a great recent example.
I made a small edit to reflect this! You are correct: that's a huge part of what's driving innovation and fresh ideas in this space. Plus, it's usually for a bargain.