this post was submitted on 18 Mar 2026
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Ok, so you are building your own engine, that makes a lot more sense, and you do realize that... the editor itself is actually quite substantial a task, to get everything coherent and also functional.
Honestly, best of luck to you!
No clue if you've seen these before, but maybe they could be helpful?
https://david-delassus.medium.com/trying-out-sdl3-by-writing-a-c-game-engine-c9bb13156b74
https://github.com/linkdd/sdl-game-engine
https://blog.conan.io/2023/07/20/introduction-to-game-dev-with-sdl2.html
My main issue currently are:
BTW, I'm in the process of stripping the D runtime out of iota, so it could join the ranks of SDL, SFML, GLFW, etc.