this post was submitted on 13 Apr 2026
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So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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[–] over_clox@lemmy.world 8 points 17 hours ago* (last edited 17 hours ago) (12 children)

Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.

Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I'd absolutely love to play Overload on a system that isn't a 3 frames per second potato..

https://www.youtube.com/watch?v=jQ5RFBo0L_U

I do have links to download the GOG release of the game from the Internet Archive...

I just can't fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? ☹️

[–] Kolanaki@pawb.social 8 points 17 hours ago (7 children)

It really is insane how there really aren't a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it's not really the same being out in open space vs tiny mine shafts and cramped space stations.

[–] tal@lemmy.today 4 points 16 hours ago* (last edited 16 hours ago) (3 children)

I think that part of the problem is that there aren't that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale


most human-created environments are going to be smaller.

I was playing Starfield and one of the moments there that I was impressed


most of the combat isn't all that new


was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking "it's odd that more games haven't done zero-G first-person shooters". But...when you think about how limited the settings are where it really makes sense, I think it's understandable.

I mean, I guess you could create a fantasy world and just throw up your hands and say, "it's all magic" or something, but...

[–] Kolanaki@pawb.social 4 points 14 hours ago

Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you're in space there's no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣

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