Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

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Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.
We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. π€

I've seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.
Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.
Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
"I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.
I'm one of these weird people that actually prefer it as an ARPG.
I just wish it was a good one.
did you give bravely default a shot?
Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.
Similarly, what about wishing for another linear and stoey-focused 3D Zelda?
I would enjoy the hell out of XCOM if it played more like Mass Effect.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.
Witcher 3 needs a turn based mode more than anything.
I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.
JRPGs often donβt have good enough stories for me to continue playing and many have grind as part of their design.
My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.
FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.
Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.
The best witcher combat is in Monster Hunter World.
CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.
At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.
I just wish No Mans Sky had some point.
The point is to get super high and hang out on toxic planets for the trippy colors.
The point is to learn 3+ alien languages word by word
The point is to spend hours travelling across the universe looking for an Earth-like planet, with green grass, blue skies and relatively safe temperatures, instead of just going outside in real life.
I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.
That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. π€£
Some games that I like thematically, but don't enjoy the gameplay on:
Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.
Sunless Sea. Neat setting and writing. I don't like the gameplay
simple combat, not very interesting choices, hunt-the-item stuff.
Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
well, I don't have a problem with the franchise
but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...
To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.
Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you've scanned with this LIDAR-type gizmo. You're walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But...the game isn't really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)
And just for the hell of it, the opposite
some where I like the gameplay, but not the theme:
Wanting anything to be more Bethesda is wild to me.
Out of curiosity: What would a more Bethesda-Like CP77 look like to you?
I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
But I want a Kenshi like game set in Morrowind.
Honestly, I'd like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday...
I would probably damn near never leave the house if that game were to exist.
I like fighting games and I also think mortal kombat should be a different genre
Probably all gacha games, like Genshin Impact or FGO. There's a lot about those games I like, but the fact that they're gacha actively gets in the way. If they were just regular games, most of the problems, which boil down to maximising play time like tedious grinding or filler in the main quests, would disappear.
Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.
Brink for example had fantastic art assets and back story, but no actual story.
Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren't extraction shooters.
Jesus fucking Christ, why did Marathon have to suffer that fate?
Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.
i just hate that I have to play a game genre im not good at to get more of a story I'm extremely invested in. and characters I'm attached to.
Total War Warhammer 1/2/3! I hate RTS combat. If these games were turn based they'd be amongst my most played.
Turns out: Pokemon.
I tend to only play a Pokemon game every decade or so because the formula has been basically the same since the original: you catch pokemans and then cock fight them. And I just only have so much bandwidth for that.
But over here in Pokopia I'm building habitats for them and we are all hanging out, and it's awesome. Yes, I will build you a little house, Bulbasaur.
Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.
Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I'd absolutely love to play Overload on a system that isn't a 3 frames per second potato..
https://www.youtube.com/watch?v=jQ5RFBo0L_U
I do have links to download the GOG release of the game from the Internet Archive...
I just can't fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? βΉοΈ
It really is insane how there really aren't a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it's not really the same being out in open space vs tiny mine shafts and cramped space stations.
I'd love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it's just a shame it's strapped to an MMO framework.
Someone remade Portal as a browser-based side scroller, and I fucking loved that game.
I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered "Why isn't this a post-apocalyptic dating sim?"
In Divinity: Original Sin II, there's a game-breaking mechanic where you can plant tea plants in pots, grow new tea plants, harvest them, and then use the buffs from drinking tea to get infinite moves during fights. I actually got into the whole management of the tea farm, and I don't want to totally throw out the RPG combat, but I might like it if farming and then using your crops to win fights was an entire game unto itself, rather than just a broken exploit.
EVE online
I loved the lore, the feel of danger in low/nullsec. But I just don't have time for a second job.
The Endless games have such fucking dope ass lore and it makes me wish there was any kind of RPG where we could get more intricate lore instead of just the grand, sweeping stuff.
Like, how do the average Riftborn cope? What was it like for individual Vaulters to retuen to the stars? What's it like day to day in Broken Lord society?
So many awesome things to explore and the vistas would be stunning! I really hope Amplitude gives us one someday. But they're still fantastic 4x games with great music and top tier artwork. If you're a 4x, definitely go try them! Just don't expect Civ.
I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.