this post was submitted on 22 Apr 2026
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Set the launch arguments of any Unreal game to "-log" and get back to me on how many lines of log types LogEOS* it spits out before the main menu loads. That usually interfaces SteamOSS, so if there are a low amount of EOS logs they will show up as LogSteamOSS. That is the best hint I can give.
It sounds like you're trying to "hint" at the idea that a bunch of games are using Epic Online Services and/or the Online Subsystem Steam API associated with it, but beyond that I don't understand what point you're trying to make.
If you're trying to obliquely cite that as some kind of counterexample where it's reasonable for a game's source code to remain secret just because part of it is that library, then no, it fucking isn't. I can't tell whether EOS has the source code available along with the rest of the Unreal engine or not, but if not, it ought to be and IDGAF about any excuses Epic might have for not making it so.
If you are so hell bent on being right or knowing the answer. You could sign all of the Steam, Epic, and SDK NDAs to get access to all of the documentation.
LOL, what? You're the one trying to make a point here, not me. Spit it out. I'm not gonna do your fucking work for you!