this post was submitted on 16 Dec 2023
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[–] sugar_in_your_tea@sh.itjust.works 2 points 11 months ago

Exactly. I love Zelda games because of the progression in each dungeon (also why I didn't like BotW much). The dungeons themselves are rarely challenging (some bosses can be though), and the puzzles are mostly interesting because you use tools you've collected along the way, sometimes in ways you didn't think of at first. You may do something a certain way in dungeon A, and then when you get a new tool, you see something similar but solve it differently (i.e. the old way is blocked) using the new tool. It all builds on each other.

Standalone dungeons miss that context.

That said, maybe it makes sense in TotK because it likely has BotW-like shrines that aren't tied to progression elsewhere. Idk, I didn't play it because I was disappointed w/ BotW.