this post was submitted on 29 Feb 2024
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They literally just announced a MetroVR game that looks sick and that they’re adding PC support. They’ve hardly given up.
Wait, as in official PC compatibility for the HMD?
Like, could I play Call of the Mountain on a PC!? (if it gets a port after Forbidden West)
Edit: Holy shit, yep. That's amazing, the PSVR2 hardware is some of the best available right now, if it works with SteamVR it might finally be a legit upgrade option for me from the Index.
As in, using the PSVR2 to play PCVR games on your PC.
I’ve got an Index and have played PSVR2. I still prefer the Index because of the knuckles. I’d be interested in seeing if I could use the headset + knuckles
I hope it also comes with the opposite of being able to use a non-PSVR HMD on the PlayStation. Don't have a PSVR, but I do have a Q3 and a PS5 with a couple of games that come with free VR versions I'd like to check out in an official capacity (remote play app works with the Quest but it's janky). But I won't be holding my breath for it.
I'd imagine it'll work through something like Steam Link like the Quest line of headsets do. Which is still nice, but that means for me trying to invest in networking gear that may or may not work. 😩
(and I've tried powerline, I've gone through three of those things, they all have a habit of disconnecting unless I ping my router. Someone on Twitter suggested that I rewire my entire house as if I can afford to do that. 😐)
It's just USB C.
Unlike the PSVR1, there is no special processing box required to make it work, it's just power, USB, and a displayport signal, carried by a single standard USB C connector.
And even the PSVR1 got figured out by hackers to the point that the hardware can now be used directly, no PS4 required.
I don't imagine that any PSVR2 PC compatibility would require using the HMD through the ps5, when you could just plug it directly into the PC.
It might be "just USB-C" but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.
iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony's solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it's still early days.
I get the hype (I have the headset myself) but I'm definitely going to temper my expectations until Sony releases more info on it.
Darn. The headset itself doesn't have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?
The power issue could be solved with a breakout box of some kind... I had thought it was just USB PD.
There's a theory going round that the PS5 is going to be that "breakout box" for a PC-based PSVR2 setup. I'm not sure if Sony wants to spend that much on getting people out of their ecosystem when it'd be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn't require as much R&D from Sony.
That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I'll be happy.
They really should have done that day one.
The Metro game isn't exclusive to playstation though.
https://store.steampowered.com/app/2669410/Metro_Awakening/
It's not like Sony did anything and adding support for another platform because your own platform has so few games, seems like giving up to me.
Well, I hope they will support Steam VR without any annoying stuff getting in the way. On a related note, why can't just Sony publish working normal wireless PC drivers for their controllers on their website?
I'm hoping it's going to be openly compatible with any pcvr games and that they don't lock it down to only games that either pay Sony for compatibility or only for use on ported Sony games.