this post was submitted on 09 Mar 2024
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The only reliable counter to a drone is likely another drone.
I suspect Peter F Hamilton got it close, in the Confederation series, with WASPs. They are space based weapon platforms. They carry a mix of offensive and defensive subsystems, and operate with swarm logic.
I could easily see a larger drone carrying a swarm of 1 shot micro drones. When close, some would be sacrificed to get better sensor data, others would go on the attack. Conversely, a defensive target would launch their own swarm. It's goal would be to stop the attackers getting a good shot on a high value target. It might also counterattack, either against the mother ship drone, or backtracking to find the launch site.
Jamming would also be part of this. A jammer could easily cut off the swarm from external data sources. Live satellite or remote surveillance systems would be cut. Point to point lasers are far harder, as are burst transmissions. Local sensor drones could easily punch short range data back, or paint targets, until they are destroyed by defensive systems.
https://www.youtube.com/watch?v=rr7ym1zkda8
Anti-air guns are the countermeasure. RADAR good enough to detect drones + an aimbot and programmable air-burst round to "shotgun" your pellets to damage those soft plastic bits.
We're going back to WW2 tech. AA guns were considered obsolete because Helicopters + Missiles had more range. But now we need to build cheaper AA Guns for the anti-drone role.
AA Guns are also useful vs infantry, so in an infantry vs infantry fight, having an AA Gun platform will be useful even without any drones around. Airburst and rapid fire is always useful, and I expect the computers that make RADAR possible will be far cheaper today than decades past.
They may both have a role.
If you know that a given point is at risk of attack, using a static defense like AA guns is practical. Say you have some sort of specific, high-value target that you can put AA guns around. That may be a very sensible thing to do.
But the problem, if you intend to rely only on those, is that there is then a concentration of force issue. The attacker can choose which point to attack; they get the initiative.
Say you're trying to defend against something like a Shahed-136. It can hit pretty much anywhere in Ukraine. You can't stick an AA gun on everything that Russia might consider trading a Shahed-136 for.
But, okay, say you try to go big with static defenses. Let's say that you can obtain and pony up the resources to hypothetically stick an AA gun at every single point along the front line and border, and that your AA gun has the altitude to hit a drone. You have an unbroken line of engagement envelope all around a country. That'd be an extraordinary expenditure, but it could hypothetically be done. So a drone has to fly through defended airspace. The problem is that if the other guy expends an equivalent amount of resources, he can buy a shit-ton of drones and fly them all through a single gun's engagement envelope. Even if he doesn't even bother to try to attack the antiaircraft gun, your gun defenses are just going to get overwhelmed, because all of the attacker's resources are engaged, whereas the vast bulk of the defender's resources are not in the fight. Maybe you hit a tiny percentage of drones, but the rest are going to be able to simply fly through.
The problem is that the cost of static defenses in that scenario grows at something like the square of the scale of the air conflict -- you have to have enough static defenses to counter all of the attacker's aircraft, and pre-place those defenses at all points that might be attacked, whereas the cost of the attack grows only linearly. It's cost-effective to use static defenses only if the attacker is compelled to attack a limited number of points.
If that's not the case, then using some form of mobile defense is more important -- say, I don't know, you have a fleet of gun-armed, jet-powered counter-UAS UASes. Dollar-for-dollar, they might not be as effective as a static gun. But...you can route most or all of them in to meet any given attack.
-- Sun Tzu, The Art of War, ~400 BC
As far as I know, the routine in the current war is - the AA gun is on a truck that moves 80 km/h, the drone comes in slower than 300 km/h, one or multiple truck crews position themselves on likely vantage points for intercepting, and the rest is luck.
Did you see the Youtube link?
This is a lightweight AA Gun that can be mounted on a cheap pickup truck. This isn't a "Static" defense, this system is more mobile than infantry. It will move with the infantry, it will protect the infantry, and the infantry will protect it.
But you can have an AA Gun on a Pickup truck follow your infantry around, protecting that company. If you have 100 men out on the field, it makes sense to give them at least one AA Gun to protect themselves against a wide variety of drone threats. Or if one AA gun per 100-men is too expensive, then maybe per battalion (~500 men). Etc. etc.
If the enemy drone is moving less than 200mph, the cheaper AA Gun will reliably protect the troops, as long as the person watching the RADAR doesn't fall asleep. And at 115mph, even a Shahed is slow enough that AA Guns reliably work. Most drones are far slower than that.
That's called an F22 Air Superiority Fighter.
Yeah, that'd be nice, but I'm assuming those are off the table for obvious reasons.
Lets start with basic problems first. How can a battalion survive a typical onslaught of Russian drones?
Well, anti-air guns. Bam. We work our way up as the more important, lower-level problems get solved. I know people are talking F16s now, so maybe we're at the point where fighter jets are the next step forward.
No one is going to shoot at a cheap AA Gun (like the "MACE" system) with hundreds of drones: the hundreds of drones will mostly get shot down and ultimately the price wouldn't be worth it. Bullets are far cheaper than drones after-all. Now whether a particular MACE will try to shoot down high-flying drones like Shahed is another question, but its also just another problem all together.
MACE's job is to protect the infantry inside of its shield. And its highly effective at that.
It's static from the standpoint of being required to meet an incoming Shahed-136, which can move more quickly than it; you cannot substantially reposition vehicles on ground-based vehicles to meet incoming attacks from the air. The critical factor is whether you can concentrate your defenses in time to meet an attack, once you have detected that incoming attack.
Force concentration is a job for fighter jets. Most jets can fly at Mach 1, or even Mach2 (700mph to 1500mph). At which point, a 120mph Shahed-136 is basically standing still.
Different weapons for different tasks. The AA Gun is cheap and meant to be widely deployed across the whole frontline. Infantry could use them against other infantry (30mm airbursts will still wreck enemy infantry), and also rely upon those guns to protect themselves vs enemy drones.
I think that we may be violently agreeing. What I had in my original comment:
I guess I read it differently earlier.
The game will iterate further. A machine gun works against current drones. It can be countered however. E.g. use a ducted drone, with a few layers of Kevlar facing the gun. It doesn't need to win, or even survive. It just needs to soak up the fire. The other drones rush in, either behind it, or from various angles.
Even things like chaff and smoke can mess up targeting for long enough to rush in.
You can't armor up a helicopter, and these drones are mostly quadcopters.
I've never heard of Kevlar stopping a 30mm round before either. Note that a 50cal is 12.7mm bulltet. A 30mm bullet is considered a cannon an an effective 118 caliber weapon.
50cal is well beyond the size where Kevlar is useful, let alone a 118 caliber airburst round. You need thick steel or Aluminum plates and a drone can't carry that kind of armor.
Smokescreens work on the ground where terrain can provide hiding. I've never heard of an air platform using a smoke screen.
Maybe a flare to draw fire / RADAR, but quadcopters move too fast and cover too much ground for smoke to be useful to obscure sight. AA guns engage at about 3mi or 5km away, who cares about a few meters of smoke?
If it fires big, heavy rounds, then they are slow and of limited numbers. You then bait it at range, or swarm it. If it uses lighter round, to get higher speeds, or more shots, then you use a different platform to soak its shots.
You're also likely vastly overestimating the final engagement ranges.Right now its long flights at relatively high altitudes. A properly designed drone swarm could hug terrain to close, or be deployed early and loiter on the ground in cover.
A good chunk of the swarm would also be small. 10cm would be big enough to carry just enough teeth to not be ignored. They would also be nimble as hell. It would be a numbers game.
As for the use of smoke. You use 3 or 4 types of drone. A smoke bomb lays down cover. Camera drones fly through and around it to triangulate on your gun. Finally a sniper platform drone moves out of cover and shoots blind, using the camera drones feeds. A coordinator might be required to sort the data. Critically, only cheap, disposable drones are exposed to fire.
The key is that you can mix and match drones on the offensive. Your defence needs to be able to react to all of them.
Common 30mm systems carry 700+ rounds and fire 10 per second.
So no on both cases. As I said, gun and bullets are the answer.
Note that these are programmable airburst rounds, meaning the system is self-exploding once it hits the desired range. It wouldn't take more than 5 shots to blanket the area of a smokescreen.
There is no mix and match here. You have yet to describe a system that can handle a typical 30mm gun, let alone two or four of them working as a team.
The actual teammate is a helicopter. The anti-helicopter is a stinger missile. Etc. Etc. And so the war games continue. But I see no role for your hypothetical drone swarm.
By the time you have enough drones to saturate a freaking machine cannon on aimbot that modern AA guns are, I'll add a 2nd or 3rd gun as a teammate. Bullets and AA guns are pretty cheap.
Drones can't effectively fire rifles because of physics. Sorry, just not stable enough. 30mm guns weigh a half ton, easy for ground equipment to move and is why 30mm systems can fire for 3mi out.
Any small gun you put on a drone won't have the range, stability, or accuracy of a ground based autocannon. You need to upgrade all the way to a CAS system like A10 before you compete, but missiles have negated that role on the modern battlefield.
And missiles don't need a drone to launch.
3mi range is distance to horizon on the ground btw. No drone can fly lower than the ground. Any amount of elevation means more range on the AA gun.
Gun drones are perfectly viable. They just can't fire well while flying. (At least not more than 1 shot) The current prototypes have to land and anchor themselves. They are currently machine guns, for area suppression, though anti-material would be viable.
The gun drone is also not in the smoke cloud, it's behind it. The smoke, chaff, strobes etc are just to break the ability to counter target it. You don't need to just saturate the cloud, but the whole area behind it.
As for the smoke, it's not 1 cloud. A drone's advantage is hyper mobility. A swarm would easily attack from multiple directions. Your gun is now required to saturate multiple clouds at multiple angles. 1 might be hiding something nasty, or 2 or none. Smoke (or chaff etc) drones would be dirt cheap, as would simple distraction drones.
To fight it, you would either need to put up a wall of shrapnel, which would quickly deplete a mobile weapon, or get accurate targeting data. Both could be viable, depending on the situation, but it's risky.
As for engagement ranges. A drone swarm would be cut down by advancing over a large open area. I fully agree on that. It would also struggle engaging fixed defences. That changes in a city, or forest, or mountainous area. A patrol or convoy could be encircled by a swarm in seconds, engaging from multiple sides simultaneously.
Your gun can fire 10 rounds a second. That's 50 rounds in 5 seconds. 200 micro drones, hitting from all sides could easily overwhelm it. Most don't even need a payload, they are $10-20 decoys. 1 clean hit on your gun however, and it is potentially disabled. At that point the more expensive stuff can potentially attack with impunity.
It takes 3 minutes for a 60mph drone to travel 3 miles.
It takes 1minute 30 seconds for a 120mph drone to travel 3 miles.
So no. I'll literally run out of ammo (70 seconds of firing) before you arrive.
Please show me a built up area where you have clear line of sight for 3 miles. 3-500m would be optimistic. You would have 10s to 100s of 15cm drones. They would flit around bins, cars, buildings and through windows. A racing drone can pull 4.5G of acceleration. It can spin that in a fraction of a second.
3G is enough to cover 300m in around 5 seconds. That's also assuming it is going from a dead start. If it can build up speed before entering line of sight, it would be even quicker.
Even worse, they could easily spend 30 seconds to manoeuvre around you. The sensor package drones (cameras, lidar etc) playing peekaboo, to snatch data. By the time they move, they've built a complete 3D map. They know every blind spot, every area the gun can't target. Your gun will go from nothing to shoot, to too many targets in a second or so. Most will just have extra batteries. They exist to draw fire. A few will have payloads designed to target your defences. Others will have payloads aimed at breaking up your situational awareness.
If you engage the micro drones, then your firing arcs will give windows for heavier elements to engage you. If you don't, then the armed micro drones will damage your defences or block your sensors, to create the same effect.
Avdiivka.
The vast majority of these battles are fought in the open planes of Ukraine.
https://www.youtube.com/watch?v=YMx051QX7mU
I like your attempts at turning this into a 300m problem instead of a 3-mile problem. But I'll take it that you know just how worthless a drone swarm would have been in the practical battlefield at Avdiivka, or other similar locations.
Here is an alternative Piped link(s):
https://www.piped.video/watch?v=rr7ym1zkda8
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
There are in fact a huge number of reliable counters to drones, including but not limited to anti-aircraft gun systems, anti-aircraft lasers, RF jamming devices (especially effective against cheap/makeshift drones), and several more. Drones are currently an emergent threat without a robust countermeasure scheme, but given their massive role in the Ukraine war that is not going to go unaddressed for long. From a purely mechanical standpoint, small drone munitions are also physically very vulnerable, making them readily destroyed by anti-air autocannon fire or even laser weapons if you assume RF jamming will not solve the problem.
Between GPS (jammable but likely gets you into the target area), dead reckoning, optical flow sensors and increasingly impressive onboard camera processing, RF jamming will soon be irrelevant.
Almost a decade ago I was flying agricultural mapping missions that were 99% autonomous, and the parts that weren't were problems a military drone doesn't have (soft launch and landing)
The clear counter is autocannons, likely fully automated themselves to manage large swarms. The other would be cheap anti-drone missiles that either are basically a drone themselves or a glorified model rocket. Possibly tiny, cheap and fast interceptors launched from fixed-wing drones. The weak point of drones is literally their physical weakness.
It's worth noting we are at the start of an arms race. It will iterate all over the place.
For example, smoke and chaff deploying drones would make defensive fire harder. Anti air can be either baited (and so depleted) or rushed. Lasers can be shielded against, at least for a time. Jamming can be countered with line of site communications.
In turn, each of these can be countered.
A key thing of note is that your solutions are heavy. Fine for defending a static target, but problematic when dealing with defending a mobile unit etc infantry of transports. In those situations an extremely rapid, focused highly dynamic response would be required. The obvious way to deploy those fast enough is to have them automated and airborne, aka a drone swarm.
I might be completely wrong, current drone warfare is akin to the invention of the smoothbore musket. How it will develop remains to be seen (for better or for worse).
It's going up be interesting and scary when we see the first mega swarm of drones, a river of them just pouring through the sky and hammering from every direction at the defenses.
Constant evolution of drone and antidrone, a production race with frontlines being slowly shifting walls of drone combat, them pouring out of factories as fast as they can be made with the front moving based on who can make more per hour
I suspect it will be more subtle even if it's only battery life limited. Huge swarms will also struggle against fixed defences. More likely it will be used in ambush. E.g. air deployed near an enemy convoy, or swarming from rooftops and windows onto an infantry unit. Counter deployment will have to be seconds to stop the lead elements. Potentially with heavier reinforcements flying in.
I've personally got visions of a Boston dynamics dogbot with a harness full of drones. 1 button press and a few dozen micro drones swarm out, with larger ones launching as needed.
I could also see facial recognition drones being deployed from a predator drone, like cluster bombs. A little akin to the bots used in the film minority report. They swarm a building or block, and try and identify all the faces they can find.
The key thing however will be battery life. Multicopters are power hogs. You need around 40% battery to get maybe 5-20 minutes flight times (depending on how the manoeuvre). Longer times can be achieved , but requires larger systems with higher costs. Is 1 system with a 2 hour flight time worth 20 smaller systems only good for 10 minutes?
You use the word easily so many times here where it becomes more and more apparent that you probably don't think it means what it means
I've worked with drones of various sizes. Bigger and more expensive ones are more capable, but hard to make bullet proof. If you can remote off their sensors and weapons into cheap, more disposable systems, it makes sense.
A big drone, like a predator, drops a package into an area. Mid sized multicopters provide local computing power and coordination. Small planes provide fast loiter surveillance. Small multicopters with cameras give more accurate coverage. For attack, you have what amounts to a hand grenade with props. Protection takes the form of similar disposables. A flying strobe light to mess up optical tracking. Chaff bombs to mess up radar tracking. Smoke to obscure the high value units.
A lot of these I could throw together myself, given a few weeks, and a few grand. What part wouldn't be easy, for a large and well funded military r&d team?
What part wouldn't be easy? The hand grenade with props. The strobe light. The chaff. The software. The batteries and power supply. The reliability. The compute requirements. There is so many things that are easy sounding to you because you romanticise the idea but it's not easily done at all
Easy for a remotely advanced military force.
An explosive drone is easy. Just a small amount of high explosives and an electronic detonator.
Strobe lights could just be an overdriven LED. It just needs to dazzle optical sensors for a few seconds.
Chaff is just lightweight foil. It's effectively an oversized party popper. It's job is to help overwhelm radar based tracking.
Software is the hardest bit. At the same time, many computer game 'AIs' are good enough at this they need to be dumbed down significantly. It would be more specialised, but only needs to be written once, then rolled out to a fleet.
Batteries would be a swarms limiting factor. Single shot lithium would likely be the bulk. 5-20 minutes of flight, then it's dead. Disposables would likely need to be moved into position by other means, either a dedicated transport drone, ground transport, or air drop. Your transport doesn't need to stay in the combat zone however, it can bug out and be reused. Larger more specialist systems would land and loiter to save batteries, and/or be fuel cell powered.
Reliability is handled by numbers, losing 10% is fine, when you have 20% extra.
Computing requires would be met by something like Nvidia's Jetson range. They are designed for low power, low weight AI processing. Putting a tflop of computing power in the close Comms loop would be simple. The controller would be the most expensive part of the swarm. Not only would it need enough power, both computing and electrical, but also significant Comms capabilities. Radio links, with optical backup would be the workhorse. With a mesh setup, including dummies to help hide it's location. This is similar to how the display drones work. An expensive hub, serving a cheap swarm.
While none of this is "easy" for a random guy in a shed, or a terrorist in a cave, it's child's play compared to a lot of the tech the US can deploy.
It's not easy for you, me
For anyone.
It's easy for the anime engineers in your head
No, it's not just arts and crafts foil put in a box and now you have chaffe
Again it's just you romanticised the idea and don't understand how complicated such a system would be, it's beyond our capabilities to make
military hardware is not made to be cool, it's made to be cost effective and reliable
I design build and operate broadcast equipment. A good chunk goes onto UAVs. I've built small quads, and I've played around with equipment fully capable of some of the more complex tasks. E.g. live 3D mapping from an airborne capable computer.
I'm also friends with several people who used to design and build military equipment, including radar systems. Military tech is a weird mix of amazingly high tech, stupidly simple hacks and long lifespan versions of off the shelf technology. I've a fairly good feel for how hard or easy a good chunk of the bits are to build. Most of what I suggested I could personally design and build, or easily commission, given some time, a reasonable budget, and access to restricted resources as required.
In its simplest form, chaff is just tuned lengths of mylar foil. As it flutters, it glitters in a radar beam. This creates a large noise floor. While modern military chaff is more advanced, the old stuff will still cause problems for modern systems. It's not trying to hide a tank, or pull off a missile's lock. It's trying to swamp the signal from a tiny, mostly plastic, drone.
I'm also not saying to reinvent the wheel. Chaff is now a fairly niche defence tool. It's hard to use while advancing, and gives away your position. It also needs to be integrated with other countermeasures to be useful. It is still a fairly solved problem however. It's cheap to make, quick to deploy, and available in bulk, if required.
Most modern military equipment isn't expensive due to its inherent nature. It's expensive because it's a niche product, and the buyers have deep wallets. The same game plays out in broadcasting. A £100k camera isn't that much better than a £5k one. It is better however, and buyers are willing to pay for that difference.
The reverse is also true, as Ukraine is proving. 100 $1k drones are more useful than 1 $100k, ultra capable, drone or missile. The point of a swarm is to allow multiple cheap systems to do the job of a far more expensive weapon.