this post was submitted on 22 Mar 2024
73 points (96.2% liked)
Games
16796 readers
850 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've found a lot of Roguelikes that I've played force you to rebuild your arsenal every game and repeatedly progress through to the same boss that can annihilate you if you didn't get lucky on your finds or get your timing off.
One of my favorite Rogue-lites is Rogue Legacy since it doesn't do that. People complain that it's brutal. But I find it so much more frustrating to mop up hordes for an hour and get wrecked by one tough opponent to restart from square one.
Thats my favorite thing about roguelites and why Rogue Legacy is literally my least favorite one.
In roguelites with stat progression, there's often little need to actually improve at the game. It's just mindless grinding until your stats are high enough.
Enter the Gungeon does it best IMO. New weapons and items get added to the loot table, but you never unlock anything that just straight up makes you stronger.
One complaint I've heard about Rogue Legacy is how the cost of stat progression increases. To the point that, for some, they find it difficult to make enough during a run to get upgrades.
The problem is that they tried to rely on increasing their stats to get better. Instead they should have tried the more difficult challenges and just gotten better.
I realized after starting a new game just how much better I was than the first time I played.
Hades is a good one. It's hard to get "unlucky" instead you're forced to play a different build if you don't get the powers you want.