this post was submitted on 25 Mar 2024
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There was never any need. All the micro transactions were just time skips for the dumb. The systems are the same dragons dogma systems they had in the first one. They didn't artificially change things to be grinder. They just put in paid for cheats.
If you want to use them, that's fine, and certainly, this over paying for it. But people framing this as a need is bad. Which is expected of eurogamers headlines the past few years.
Nobody has ever claimed you need them to finish the game.
The frequently spoken rule of thumb for micro-transactions being "not a big deal" is that they should be cosmetic only if the base game isn't free.
This game's micro-transactions are gameplay modifying items and in-game currency packs. That's a violation of the rule of thumb, so lots of us are saying it's a big deal.
I don't want this normalized. Because if it becomes the norm then full pay to win is much easier to normalize.
But even without that fear, it's absolutely just gross on its own.
They deserve all of the negative reviews and press they're getting for it.
This is a slippery slope fallacy. Adding paid for cheats in single player games doesn't make pay to win more normalised if you have a sense of a moral limit. My limit is when game design is changed to account for microtransations. Shadow of Morder was horrible because the game was almost unplayable without it's boosters. Dragons Dogma is the same game.
If Elden Ring came out and had boosters I'd feel the same way. I'd ignore them and feel weird about people who used them. But it literally doesn't effect the game for me or my experience if they existed or didn't
Tell that to the horse armor lol back in the day no one would buy a game with these kind of MTX and we would laugh at it. But now we're saying "it's not that bad come on, it's still a good game". The slippery slope is very much a thing.
No one was saying "no one would buy a game with these kinds of MTX" Skyrim was already out and wildly successful at that point and secondly the Skyrim horse Armor criticisms were amount Bethesda adding paid mods to get cuts of all mods which is a hugely different situation. When Diablo IV and Street Fighter created extremely overpriced costumes we laugh at them because it's stupid to assume anyone is going to buy them
Oh, my dear, sweet summer child, they're not talking about Skyrim. When people say "horse armour" they're talking about one thing:
In the year of our lord 2006, when Skyrim was still half a decade away. the Xbox 360 release of The Elder Scrolls IV: Oblivion had a $2.50 "DLC" for two sets of horse armour, and it was roundly mocked for it. It wasn't the first microtransaction, but it was certainly the first one that set everyone talking about its absurdity. The conversation was absolutely about charging money for cosmetics. In fact the general tone was, perhaps ironically, the opposite of today's prevailing zeitgeist; this was a time when people were accustomed to spending $10-20 for a sizable "expansion pack" or "content disc", and the idea of dropping $2.50 for horse armour that didn't even do anything was absolutely ludicrous.
Fair enough, I don't really remember that and I guess Horse Armor is almost a recurring event at this point