this post was submitted on 26 Mar 2024
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[–] pupbiru@aussie.zone 1 points 8 months ago (1 children)

he also hated non-skeuomorphic design, and yet here we are for the better in a world where we’ve moved on from that dated concept

just because he didn’t like something doesn’t make it wrong for apple to pursue

[–] AMDIsOurLord@lemmy.ml 3 points 7 months ago* (last edited 7 months ago) (1 children)

It only seems dated because everyone had this shitty flat interface crazy in the early to mid 2010s. Nowadays new, somewhat flat, but also skeuomorphic design languages like Fluent and Material 3 are getting attention

[–] pupbiru@aussie.zone 0 points 7 months ago (1 children)

personally, i can’t stand either fluent or material either - the modern components and design language i keep coming back to is ant.design

anything skeuomorphic is just a huge waste of space - they add so much detail to the screen that has no function other than signaling “real world” application

[–] AMDIsOurLord@lemmy.ml 1 points 7 months ago

WASTE OF SPACE? skeuomorphic designs were absolutely packed with information, nowadays we have shitty interfaces with almost no information (because the silicon valley arts graduates think people are too dumb to comprehend data) and lots of shitty pure white/pure black no gradient blank space.

You can criticize skeuomorphic design for lots of things but lack of information density ain't one