this post was submitted on 27 Mar 2024
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An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.

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[–] ArkyonVeil@lemmy.dbzer0.com 54 points 7 months ago* (last edited 7 months ago) (2 children)

Long story short:

  • They pledge to keep the status quo. (IE perpetual licenses in new versions)
  • Development is going to speed up.
  • Subscriptions are 99% coming. (Albeit optional at least at the start)
  • Free in schools. (IE training new artists in the Canva ecosystem. So they can be milked later. Here's a personal anecdote: Maya, the paid 3D alternative to Blender is free in schools. Come out of school and it's 235$ a month)

&

  • Now throw all those pledges out because words mean nothing. This is not a partnership, this is an acquisition, and unless the contract is provided for us, in writing of the agreed upon terms. Nothing else matters but the actions that we'll see in the near future.
[–] wjrii@kbin.social 14 points 7 months ago

This all feels a lot like any low- or mid-range CAD suite that gets acquired by Autodesk, Siemens, or PTC. Promise enough to avoid a revolt, but start eroding with the next release.

The educational licensing for lock-in is also par for the course. It can be done well (Rhino 3D is legendary for letting small-shop designers use their cheap edu license forever, even commercially), but generally it's just there to maintain the supply of baby drafters and get subscriptions from employers.

[–] JackGreenEarth@lemm.ee 4 points 7 months ago (3 children)

But Blender is also free in schools, so why not use that?

[–] MossyFeathers@pawb.social 2 points 7 months ago (1 children)

Because Maya is the industry standard and while Blender and Maya are very similar, they aren't identical.

[–] JackGreenEarth@lemm.ee 3 points 7 months ago (2 children)

I thought Blender was the standard. I always thought of it as the only instance when the FOSS tool was the standard.

[–] sunbeam60@lemmy.one 2 points 7 months ago

Every single team I’ve worked in that needed a 3D creation tool has been on Maya. Certainly in the games industry it’s the 99.99% standard.

[–] Eldritch@lemmy.world 1 points 7 months ago

Never has been. It's slowly making inroads for things like previs on movies. But it's not a standard in vfx workflow etc. Despite being pretty usable. Standard issues apply. They already have a workflow and are loathe to change it if it works for them. Often open source is perceived not to have much support behind it like a commercial product would. (Why companies like Red hat exist) And most people aren't trained in it. Though that's a catch 22 that will likely work itself out over time.

[–] ArkyonVeil@lemmy.dbzer0.com 1 points 7 months ago

If the assignments are in Maya, you'll have a hard time passing the class in Blender.

[–] Drummyralf@lemmy.world 1 points 7 months ago* (last edited 7 months ago)

Blender is not a CAD program. Basically, this means 3D models are more freeform. In CAD, everything is done with measurements.

Blender is used for 3D artists all around schools. CAD software is used for engineers and such.

Edit: and Affinity is not used for 3D modelling at all. It's for images.