this post was submitted on 03 Apr 2024
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[–] Enkers@sh.itjust.works 63 points 7 months ago (3 children)

Ya know what other game is basically the same game 8 years later? Pretty much all of them. Games almost never just up and fundamentally change their core design after release. Why would a dev do that, when they can just make a new game?

What a weird article title.

[–] zifk@sh.itjust.works 33 points 7 months ago (1 children)

Title now shows as "In 8 years, Stardew Valley never lost sight of its core philosophy" for me.

[–] Sentrovasi@kbin.social 8 points 7 months ago* (last edited 7 months ago) (1 children)

People don't really like to read the articles before commenting, huh.

Knowing Stardew was such a beloved game, I knew I had to get context before judging the author because it could be read both ways.

People who assume games not changing = criticism are telling us more about their own uncharitable view of others than anything else.

EDIT: That said, if I were to offer criticism, I feel like the author gives too much credit to Stardew as though it invented or pioneered the tight gameplay loop: perhaps at least some mention could have been made to Harvest Moon, the game from which Stardew borrows - and perfects - most of its major systems.

Also to be fair, it doesn't go anywhere with that thought that Stardew hasn't changed. Felt a little low-effort, like a retrospective on Stardew that just basically listed what people liked about it.

[–] Enkers@sh.itjust.works 7 points 7 months ago

I did read it, and I did notice that the title was editorialized a bit here, and I think that's immaterial to my main point. The article is basically "sun found to rise once again after 8 years". As you mentioned yourself, it really doesn't go anywhere with the idea.

[–] Assman@sh.itjust.works 10 points 7 months ago (1 children)

No Man's Sky on the other hand

[–] taladar@sh.itjust.works 7 points 7 months ago (2 children)

Well, that one wasn't really much of a game at the release. More like a tech demo that they somehow transformed into a game later.

[–] Zorque@kbin.social 6 points 7 months ago (1 children)

I mean... it started as a resource farming simulator.

Now it's a resource farming simulator with mechs and submarines and bases.

Still the same basic game with the same basic core mechanic... just with more mindless stuff to keep you busy.

[–] borth@sh.itjust.works 2 points 7 months ago (1 children)

Mecha and subs and bases... and Multiplayer. The galactic hub community in NMS is awesome

[–] Zorque@kbin.social 2 points 7 months ago

So... mindless stuff for more than one mind! Genius!

[–] khab@kbin.social 1 points 7 months ago (1 children)

Wait, is NMS a game nowadays?

[–] starman2112@sh.itjust.works 1 points 7 months ago

Has been for years now

[–] CancerMancer@sh.itjust.works 8 points 7 months ago (1 children)

Then you get shit like Stellaris that fundamentally changed their game at least two times. It's not even close to the game I originally bought, and I say that with mixed feelings.

Stardew is in a good place, it doesn't need to change. If you want Stardew-but-not then play something else, plenty of good games. Slime Rancher, Core Keeper, Sun Haven...

[–] SkyeStarfall@lemmy.blahaj.zone 1 points 7 months ago

You can always go back to the old versions