this post was submitted on 22 Dec 2023
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The irony is that some development companies have access to a large part of those resources and they've been fumbling for a number of reasons. Bioware is a prime example, with ME:Andromeda and Anthem pretty much killing them. Blizzard is another, just look at Diablo 4, Overwatch 2 and World of Warcraft.
Management doing the job they're actually supposed to (making the vision of the final product clear to everyone, keeping annoying stakeholders off the workers' back, etc) can make or break many projects. One success case of that is actually No Man's Sky after release, where Sean Murray dealt with the shitstorm while the team worked on patching the game.