this post was submitted on 11 Apr 2024
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[–] taggart_mccallister@lemm.ee 34 points 7 months ago (2 children)

Hey has anyone mentioned LiNuX yet??

[–] melpomenesclevage@lemm.ee 24 points 7 months ago (1 children)

Only way to avoid this shit at this point.

Or use a 20 year old unsupported version of windows?

[–] qqq@programming.dev 12 points 7 months ago (1 children)
[–] melpomenesclevage@lemm.ee 5 points 7 months ago* (last edited 7 months ago)

Also that. I stand corrected.

[–] ZILtoid1991@lemmy.world 1 points 7 months ago (1 children)

Issues are:

  1. Professional audio is nearly nonexistent on Linux, save for some pretty well done API. You're stuck with default drivers, and the main DAW for Linux (Ardour) interprets the "free and open-source" a little bit liberally (pre-compiled versions are paid, and there's no guides on how to build them). LMMS fortunately does not suffer from such issues, and is a pretty good free alternative for FL Studio.
  2. As long as Windows will be mainstream, development needs there too. As a game developer, I prefer to primarily develop on Windows (since most gaming is done there), and I find a lot of issues with how stuff on Linux is being done. And since I found a pretty good debugger for Windows, I also started to prefer that too.
  3. Linux still suffers from what I call "developer comfort of UX discomfort". Basically it stems from the devs getting comfortable with bad UX, then refuse to fix it due to a multitude of excuses, including gems like "wanting to avoid spoonfeeding the users" and "introducing users to the beauty of scripting".
[–] SleepyWheel@sh.itjust.works 2 points 7 months ago

I was pleasantly surpsied by how much audio has improved on Linux when I came back to it this year with Ubuntu studio. Reaper or Bitwig are the way to go. Plugins are the main problem, bridging works OK apparently, but there are some decent native options too