this post was submitted on 25 Apr 2024
229 points (97.9% liked)

Games

16785 readers
847 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Phanatik@kbin.social 33 points 7 months ago (3 children)

It amazes me that people don't notice this is the exact same formula for roguelikes.

[–] GoodEye8@lemm.ee 6 points 6 months ago (1 children)

The obligatory "I think you meant rogue-lite not rogue-like" because the roguelike community is very pedantic about their definition and Tarkov literally could not be a roguelike.

But it's also not the EXACT same formula as a roguelite. For starters there are no PVP roguelites so the entire PVP aspect of the game is already huge deviation from that the formula. Secondly death is a mechanic in roguelites. You die, you made some progress, you start again usually with some new twist of the new character. In Tarkov death is a failure state. Sure, you can make some progress in some quests or hideout upgrades, but overall you will lose progress whenever you die (lost equipment, lost quest items that you took into raid, cost of healing up, cost of getting new equipment etc). Void Bastards is the closest roguelite that is comparable to Tarkov. There are a lot of similarities there, but they're also very different in many ways.

Not to mention the Tarkov we are can currently play (and what most likely will also be the final release) is also a very different game compared to what Nikita (game director) originally envisioned. What Nikita envisioned was something between the current Tarkov and STALKER games. Not in the mutants and anomalies way but in the way of how the maps connect and how you need to actually traverse "the world" to do the quests. If you've played Tarkov enough you know that the maps already connect, some extractions literally tell you how they connect to the other areas and you can see the same landmarks on different maps. But it's becoming clearer that they're not actually going to finalize the original vision, they're going to make the ending and then push the game out the door.

[–] Phanatik@kbin.social 1 points 6 months ago (1 children)

I always mix up roguelike and roguelite so thank you for explaining.

I don't know how they plan to manage the Hideout if they want to have this open world.

[–] GoodEye8@lemm.ee 1 points 6 months ago

Nobody knows exactly how it would've worked, but people speculated that the bunker extracts would connect to the hideout.

[–] Webster@lemmy.world 4 points 7 months ago

I love Roguelikes. I love FPS. Tarkov is my favorite game, but damn does it squander it's potential.

[–] Guntrigger@sopuli.xyz 1 points 7 months ago (1 children)

It is, but just because two games follow the same formula for their gameplay loop doesn't mean they will be equally good. There are a LOT of other factors.