this post was submitted on 06 May 2024
23 points (79.5% liked)

Games

16796 readers
850 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Gradually_Adjusting@lemmy.world 1 points 6 months ago

Some of the fans give the impression that the game is cruel. Despite Miyazaki's outright abuse kink as a design influence, nearly every From game offers so many tools for selecting a difficulty level you prefer, but it asks that you reflect on why you're failing, engage with the game on its own terms, and be deliberate about your choices as a player. Some of the players have a crass or dishonest relationship with that carefully tunable difficulty, and they say "git gud", even though the only interesting thing to say is how you personally did that, and the emotional moments and insights you may have gained along the way.

The main exception is Sekiro, which seems to have chosen to prioritise forcing you to mind meld with the protagonist in gameplay terms as a way of subjecting you to the emotions and themes of the story. It's the one I'm having the most trouble getting into, but even having bounced off it twice I can already taste how amazing victory would be.