this post was submitted on 24 May 2024
121 points (90.1% liked)

Games

16912 readers
362 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] HappycamperNZ@lemmy.world 2 points 6 months ago (2 children)

I cant get past eu4 mid game. I get early wins, can't keep up in much, get swarmed by 30k artillery groups and 100+ fleets.

[–] sugar_in_your_tea@sh.itjust.works 3 points 6 months ago* (last edited 6 months ago) (1 children)

For armies:

  1. Fill combat width, esp the front line, and ideally the back line (back line is essential in end game)
  2. Keep up on tech, including your mercs - need to rehire every few decades
  3. Choose good battles - terrain matters (e.g. don't attack into the mountains), stack size matters; retreat if you're caught in a bad battle
  4. Get some buffs - morale is most important early game, discipline and combat ability starts to matter more by mid game; you should focus on one or two areas to specialize (so idea groups and policies should synergize with national ideas)
  5. Have good leaders - should have high army tradition, so your leaders should all be 2-3 star generals

Usually by mid game, I'm steamrolling everyone and am the biggest great power, even if I started small. Consider watching some streamers/YouTubers, many do a good job explaining things as they go.

For navies:

  1. Watch battles and retreat if you start seeing red on your side - naval battles have a domino effect, so if you're seeing more red on their side, consider continuing, you might capture more than you lose
  2. Morale is the most important factor here - if you're outnumbered, check individual ships and leave the low morale and damaged ships in port
  3. If you're filling combat width, the easy strategy is to get a bunch of heavies - don't worry about the inland sea malace (heavies are fine in inland sea, galleys suck in deep water), if you can out-gun them, you'll probably win
  4. Pick your naval doctrine carefully - if you get galley combat ability, consider going all galleys and go over force limit as needed - it's cheaper to be over force limit with galleys than at force limit with heavies
  5. Naval leaders don't matter all that much, they can break a tie, but that's about it; individual ship morale is king in navies
  6. It takes a long time for AI to repair boats, so popping in and out of port can be a great way to whittle down their navy and eventually win - make sure to retreat as needed to not lose boats
  7. If you have naval dominance, destroy their navy entirely (occupy provinces with their boats, engage, repeat until it's dead)
  8. Don't fight with light ships, they're a liability (see 2, they get morale hammered); transport ships are really hardy, so use them as a bullet sponge if you need to fill combat width

Enemy fleet size doesn't matter at all. You can defeat 100+ ship fleets if you can beat the ships that engage (like 20-30), you just need to get it to start to domino. So commit to either galleys (with galley combat naval doctrine) or heavies, and if you start to lose, retreat, repair, and reengage.

By the mid game, it's easy to absolutely dominate if you play the early game well. Your goal in the early game is to build a power base, which means:

  • expand your borders a bit by taking good land - centers of trade, defendable mountain passes, etc
  • reduce autonomy
  • get good synergies in your idea groups
  • border the countries you want to engage in the middle game
  • build the right buildings

So by mid game, you should be a regional, if not global, power, and your time will be spent gobbling up land and converting wrong religion land. I usually stop playing about 1650-1700 because I've usually already accomplished my goals. Late game, the game should be pretty easy, except the 2-3 big powers you've neglected all game.

[–] HappycamperNZ@lemmy.world 1 points 6 months ago (1 children)

Do you have anything recommended?

Yeah, pick a big nation, ally another big nation, and only fight battles you know you can win. If you and your ally are big enough, you shouldn't get attacked.

It's a complex game, so consider lowering the difficulty if you're having trouble as a big nation.

[–] novibe@lemmy.ml 1 points 6 months ago (1 children)

Just play as Sweden to get the hang of things 🤷‍♂️

[–] HappycamperNZ@lemmy.world 1 points 6 months ago

Tried Sweden, England, France, Spain, ottomans and one Indian one - still that mid game issue