this post was submitted on 31 Dec 2023
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[–] gamermanh@lemmy.dbzer0.com 15 points 10 months ago (2 children)

its still one of the more technically advanced RPGs

so technologically advanced it didn't have DSLR until a month in

Sorry, but Starfield is built on the spit and glue that is creation engine and it shows painfully

[–] AMillionNames@sh.itjust.works 1 points 10 months ago (1 children)

DSLR

So basically, priority on gloss and glitter filters and complaining about it because they implemented it, just too late.

This ... is where you place your criteria ... out of the mountain of issues you could have brought out ...

[–] gamermanh@lemmy.dbzer0.com 3 points 10 months ago (1 children)

It's a simple basic feature of modern games that's easy to point out to the layman as a blatantly missing on launch feature

Not every argument requires avoiding the low hanging fruit

[–] AMillionNames@sh.itjust.works 0 points 10 months ago

So Lethal Company doesn't have it so it sucks? Bad logic is bad, in doesn't even need to be a feature for half the games listed in the PC Gamer article this post is about ... But you do your "basic features".

[–] PlzGivHugs@sh.itjust.works -4 points 10 months ago* (last edited 10 months ago) (2 children)

My point wasn't that it was well made. It was that Bethesda is at least trying to update and expand their tech far beyond what they've been willing to commit to in the past. Compare the difference between their older games vs Fallout 76 vs Starfield. A lot more is clearly re-written and updated rather than just tacked on unlike their previous "updates". The widespread use of procedural level generation, for example - something that wouldn't have been possible before regardless of the amount of duct tape. To my knowledge, no one else is currently putting that much effort into trying new mechanics and tech in RPGs, and certainly not with a triple A budget. I guess you have something like Mount and Blade: Bannerlord, which is using their tech improvements to significantly increase scale and complexity of their battles, but thats a very different type of game, and I can't think of anything else that is using newer tech to add to gameplay.

[–] gamermanh@lemmy.dbzer0.com 3 points 10 months ago (2 children)

I can't think of anything else that is using newer tech to add to gameplay

Oh you're trolling, gotcha

[–] AMillionNames@sh.itjust.works 1 points 10 months ago

Maybe I’m just uninformed since I don’t generally like RPGs

Or maybe you are just toxic, given that he made it quite clear where he was parting from in his original comment.

[–] PlzGivHugs@sh.itjust.works 0 points 10 months ago

Well, give me an example then. I acknowledge I don't play many RPGs, so maybe I am missing something obvious, but I have seen almost no innovation in big RPGs esspecially when it comes to integrating it with gameplay. All the examples that come to mind are more at the edge of what is considered part of the genre, like Mount and Blade, or RDR2.

[–] Blamemeta@lemm.ee -3 points 10 months ago

Creation Engine is a great engine for Bethesda style games, no doubt about that. But it is not a particularly innovative engine. The main innovation was just how moddable it was. It's basically a pretty SQL database, with the formids being primary keys. (Have you ever screwed with xEdit? It's so easy to mod!)

BUT that being said, widespread use of procgen was in Dagger Fall. Aside from a few key dungeons, everything was procedurally generated, and that was in 1996. Hell, I'd venture that it had better procgen, because they had roads. And before that, Rogue was procedurally generated. Procgen just isn't an innovation.