this post was submitted on 08 Jun 2024
193 points (98.5% liked)

Games

16806 readers
946 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] toastus@feddit.de 0 points 5 months ago (1 children)

You comment and comment and explain and explain shit that everyone already knows.

It is like you just recently learned what marketing is and now you feel like you know some big secret.

Just to make it short.
Every product in the world is marketed in a way to motivate consumers to buy.
That is not inherently immoral.

You said every successful game monetizes by maximizing addiction and frustration.

I have proven you wrong by naming games that just DO NOT MAXIMIZE FRUSTRATION.

Yeah off course even those games dangle stuff in front of you that you are supposed to buy.
That's the whole business model of f2p games.

But there are different ways to get to the players money.

There are those that indeed trigger responses to frustration.
This is absolutely prevalent in mobile games or even those million deckbuilder games.

But there just are also games that use other ways to make players buy mtx.
Again, you can play PoE, LoL, CS and many other games for literal thousands of hours without ever getting coaxed into frustrating barriers like a Diablo Immortals would do to players.

You said there aren't. So you were wrong.

So have fun running around with a goalpost in your hand, I am done.

[โ€“] mindbleach@sh.itjust.works 0 points 5 months ago

As if frustration can only mean getting big mad at gameplay. Not, I dunno, the constant dissatisfaction and denial I've consistently described at such length that you roll your eyes at how often I keep explaining what I fucking meant the entire time.

You might as well fixate on "addiction" by saying video games can't cause chemical withdrawal.

Your efforts in these games are ineffectual and discouraging toward the parts that cost money. Doesn't matter how the game plays - it only exists to keep you looking at those things you don't have. Yes - that is the whole business model of these games. That's why they need to die.