You comment and comment and explain and explain shit that everyone already knows.
It is like you just recently learned what marketing is and now you feel like you know some big secret.
Just to make it short.
Every product in the world is marketed in a way to motivate consumers to buy.
That is not inherently immoral.
You said every successful game monetizes by maximizing addiction and frustration.
I have proven you wrong by naming games that just DO NOT MAXIMIZE FRUSTRATION.
Yeah off course even those games dangle stuff in front of you that you are supposed to buy.
That's the whole business model of f2p games.
But there are different ways to get to the players money.
There are those that indeed trigger responses to frustration.
This is absolutely prevalent in mobile games or even those million deckbuilder games.
But there just are also games that use other ways to make players buy mtx.
Again, you can play PoE, LoL, CS and many other games for literal thousands of hours without ever getting coaxed into frustrating barriers like a Diablo Immortals would do to players.
You said there aren't. So you were wrong.
So have fun running around with a goalpost in your hand, I am done.
I get it.
I sometimes put AAA games on my wishlist anyway.
Not to buy them on release but to get alerted when they go on discount at some point down the line, which is generally how I use my wishlist mostly.
I have some unreleased indie games on there as well, but those I might just buy full price anyway whenever I feel like it or have a little extra free time to play a bit more at a time.