this post was submitted on 12 Jun 2024
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[–] jjjalljs@ttrpg.network 1 points 5 months ago (1 children)

One of the worst arguments I had online was about "what is accessibility? How does it fit into multiplayer?"

Is increasing the parry window accessibility? Should you be able to change yours in a competitive match?

Is changing health levels an accessibility option? Should you be able to change that in multiplayer?

My opposite number said they should be able to do whatever they want whenever they want, and if that means spoiling the game for an invader or cooperator well that's their problem.

I'm sure most people have a more nuanced take.

[–] Ookami38@sh.itjust.works 1 points 5 months ago (1 children)

Or, just make multiplayer (competitive, anyway) locked out if you're using certain options. If you're struggling and using accessibility options such as stat buffs/nerfs, you proooooobably don't want to engage with invaders. And who cares if a friendly summon gets pulled into a slightly easier world? Oh no, I get easier souls, the horror. Now, everyone can play, AND we're not interfering with anyone else's gameplay in a meaningful capacity. Win/win.

[–] jjjalljs@ttrpg.network 2 points 5 months ago

I would care a little if I got pulled into a coop session that was in godmode. I'm usually playing for fun, not efficiency.

Your stance is generally fine, though.