this post was submitted on 13 Jun 2024
99 points (98.1% liked)

Games

16785 readers
855 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] dohpaz42@lemmy.world 5 points 5 months ago (1 children)

I’m nitpicking, I know, but to be infamous is a bad thing. It’s more likely the author meant prestigious or esteemed.

[–] cheeseburger@lemmy.ca 43 points 5 months ago (1 children)

The cell processor is infamous for making the PS3 notoriously difficult to develop for.

[–] deegeese@sopuli.xyz 13 points 5 months ago (2 children)

It was ahead of its time and required parallel processing before most developers or game engines had experience supporting it. Multicore processors didn’t become mainstream for another ~5 years.

[–] DumbAceDragon@sh.itjust.works 8 points 5 months ago

Multi-core CPUs were still starting out to be fair, but they were definitely at least somewhat mainstream by the time of the 360/ps3. The 360 was tri-core, and was considered easier to develop for since all three of those cores shared resources. Meanwhile, the cell architecture is hard to develop for even by modern standards. As such, most games only made use of the PPE and left the SPE alone.

[–] accideath@lemmy.world 4 points 5 months ago

The problem was less parallel processing but that every one of the cell‘s 8 co-processors (SPE) needed to be individually programmed. The 360 had a tri core design that was much easier to develop for and take full advantage of. Thus, most 360 games, especially early in the generation, look and/or perform better than their ps3 counterparts, since the latter usually only ran on the one regular processor core (PPE) that the cell had, without taking Ananas off the SPEs. Notable exceptions are the ps3 exclusive titles and some other later games, that took partial or even fully advantage. Even Naughty Dog only used 3-4 SPEs in their earlier uncharted games, while their later games like the last of us uses them all.