this post was submitted on 26 Jun 2024
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FOSS developers have no cost reporting, no meetings with C level and stakeholders, no shareholders, no release plans, no schedules. What they have is passion.
They just created what they want to create, they have a deep personal agenda to make something they want to use for themselves and that has to have therefore the polish and quality they want to have it to have.
The corporate developers wanted to make a good product too I am very sure, but if the higher ups say that it has to be released by a fixed date then there is not much that the developers can do about it.
So yes, the company has no real excuses, besides money.
Many situations proved to us that passion make better things, sadly today's AAA game developpers dosn't have any passion anymore, mostly because of pression made by boss who are only driven by money.
Wouldn't it be a lot cheaper to buy a license from an emulator project, hire one or two from the team, and give them access to internal info to help fix things up? Then your internal team just integrates it with the console and you ship it.
That sounds way cheaper than NIH...
There are not much good commercial emulator projects, and open source emulators are not easy to license due to the nature of the open source licences (often GPL 2 or 3) used.
A iot of the FOSS projects are developed by a handful of people, often just one or two. So you buy a licence from those individuals and remove and replace the rest. Or just hire the one or two devs and they can pull in the bits they wrote. You're always free to relicense your work.
And if it's GPL v2, there's no problem because you can probably treat it as "firmware" since it's a console and not a PC (e.g. like TiVo did). GPL v3 blocks that loophole though.
Sounds complicated and like a lot of potential legal trouble, have it done by their own staff seems easier.