this post was submitted on 24 Jun 2024
741 points (95.6% liked)
Technology
59569 readers
4136 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
And I have never heard it called "backbuffer", so we are even.
I guess so.
Example: https://www.khronos.org/opengl/wiki/Default_Framebuffer#Double_buffering
EDIT: Wait. Do you have framebuffer at all? Because from sounds of it, you might not even have it at all. If you don't store entire frame in RAM, then you don't have framebuffer, not just backbuffer.
I never said anything about framebuffers. The 256x64 pixel display in 16 brightness levels probably has something comparable inside. I just tell it that i want to update a rectangle, and send it some data for that.
It should have.
Then, if you don't store contents of entire screen in memory, which simple math says you can't, I was partially wrong(depending on if you don't count buffer in display as framebuffer) when interpreted "shadow copy" as backbuffer.