this post was submitted on 30 Jun 2024
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[–] NeryK@sh.itjust.works 210 points 4 months ago (9 children)

Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it's Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern...

And I for one, see no fucking issue with that. It's a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.

Now excuse me as I go and spread some managed democracy.

[–] AlexisFR@jlai.lu 2 points 4 months ago (3 children)

Yeah but that's the problem isn't it? Why are more toxic games like the PvP centric ones some much more successful with sometimes even less content?

[–] Passerby6497@lemmy.world 13 points 4 months ago (1 children)

Because PvP is basically infinite free content for people who like the game loop. I've had friends who love that sort of thing and they can play forever because they're putting their skills against real people who aren't just basic AIs.

[–] WolfLink@sh.itjust.works 1 points 4 months ago

You can also just play PvE like helldivers over and over again. But people seem to like the idea of winning by putting someone else down.

[–] AngryMob@lemmy.one 8 points 4 months ago

Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.

[–] ampersandrew@lemmy.world 1 points 4 months ago

They're not. This same curve happens with PvP games. The ones that don't follow this trend are the exception, not the rule.

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