this post was submitted on 13 Jul 2024
364 points (98.4% liked)

Technology

59589 readers
2838 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Charzard4261@programming.dev 1 points 4 months ago

Side note: Valve isn't doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you're not even hosting the game's data on Unity's servers.

Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.

Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There's no way it's super low, or any of the competition surely would have caught up by now.