this post was submitted on 19 Jul 2024
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Yes technically they are making games but if a large part of your core audience doesn't want to or can't play the games you're making then to them you aren't really making games. Cause from my perspective I hadn't even heard about a bunch of these games that valve is making cause they weren't interesting to me so the marketing for them never reached me. Like the only new things I had heard about valve doing was the new cs go which was less a new game and more just a big update for an existing game and half life alyx which I can't play without vr. So sure you could say technically valve is making new games but from my perspective they aren't cause they are all either games I've never heard of and after looking into them I'm not interested in them as they're just more live service micro transaction machines, games I can't play, or updates/rereleases of existing games.
Just because they don't cater to you, don't mean they aren't making games. I need to you follow this, they are, in fact, making games. Your opinion of reality does not change that. It's not a matter of perspective. It's a quantifiable fact, they are making games. We can measure it, we can observe it. A game does not exist simply because we're not interested in it. Fifa and NFL games exist, despite my lack of interest in playing them. But they exist regardless. If I apply your thinking to myself, I could say Bethesda doesn't make games... which would be an incorrect statement.
And finally, Counter Strike and Dota... pretty much any given day, are among the top 5 games actively being played on Steam. At this exact moment on Steam, there's 7,024,911 In-Game, 725,884 are in Counter-Strike, and 387,447 in Dota. That's 15.8% of all active players at this exact second are playing a Valve game. That's almost 1 in 6 people actively playing something in Steam right now. And I'm not even adding the number of people right this moment that are also playing some of their older titles, as thousands right now are still playing older version of Counter-Strike and Team Fortress 2. I bring this up, to your incorrect statement "large part of your core audience doesn’t want to or can’t play the games you’re making". https://steamdb.info/charts/
I think at this point it's just an argument of semantics. Yes it's hyperbole to say they dont make games because they have technically released games. But there is still very much a problem there when the last majorly successful games you released are over 10 years old (I don't count CS GO 2 as a separate game, it was just an update to an already existing game). Since then all they've done is make smaller games like Artifact and Underlords which were just their attempts to cash in on more live service genres and one large project that was VR only. So of course it makes sense why people are gonna say they make no games anymore even if it's hyperbole. You can try to um actually it and say they have technically released games but that doesn't mean the problem people are complaining about isn't there.