this post was submitted on 24 Jul 2024
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[–] nondescripthandle@lemmy.dbzer0.com 32 points 4 months ago (2 children)

Im of the opinion controls for cars should be designed more like controls for airplanes. Every gage and button in that cockpit is where it is and points where it points to be able to convey a lot of information with a quick glance and allow you to interact as quickly and easily as you can read them. Marketing gimicks that remove layers of tactile response to esential controls don't belong in heavy machinery.

[–] kurcatovium@lemm.ee 25 points 4 months ago* (last edited 4 months ago)

Todays cars cockpit layouts are straight out dangerous for the roads tbh. Forcing you to point your eyes to some shitty display somewhere to turn down your AC, then try to tap tiny buttons and hope you won't tap on something else, instead of looking at a road in front of you? How is that even allowed ffs?!

[–] sunbeam60@lemmy.one 6 points 4 months ago* (last edited 3 months ago)

Touch controls are becoming increasingly common in airplanes and then backed up by mouse cursors. Flight critical controls still need to be backed by physical hardware but stuff like route planning etc is now almost entirely touch based. For light sports aircraft’s even flight critical stuff can be approved as touch controls. Look at the G3X or Dynon SkyView. They both have some form of dial-based backup controls, but it’s clearly designed for touch first.