this post was submitted on 31 Aug 2024
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[–] ggppjj@lemmy.world 6 points 2 months ago (2 children)

I've never used unity either, sounds like they used a property that means "variable time between frames" in a context that is expecting a constant.

Almost sounds like they were setting up a "thing happens faster if your CPU is faster" type of logical bug that the engine is at least preventing internally.

[–] gamermanh@lemmy.dbzer0.com 5 points 2 months ago (1 children)

DeltaTime is the old "tie the physics to the framerrate" thing old console games did because they knew they'd be running at a certain frame rate

When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that

[–] AlecSadler@sh.itjust.works 5 points 2 months ago

Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.

[–] AlecSadler@sh.itjust.works 3 points 2 months ago

Ouch. Maybe they need a Turbo button.