this post was submitted on 19 Sep 2024
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I don't see why it couldn't. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it's actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.
I know why...
The guy who makes too much money is saying he can't make more. That's all, not that the game won't be profitable, just that he can't make MORE money.
I mean, if we assume that guy makes 6 billion won per year, that's less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It's not like it would be a drop in the bucket.
The article is clickbaited with an out-of-context quote. He isn't making an excuse, he's saying that it was worth saving Tango (and Hi-Fi rush) for their originality and artistic value, even though he says it might not technically be profitable from an acquisition standpoint