this post was submitted on 30 Sep 2024
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It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.

(https://www.reddit.com/r/StopKillingGames/comments/1flaevi/let_me_put_the_current_campaign_progress_into_a/)

I interpret the state of Ross Scott's SKG campaign like this:
It's pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.

While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it's not politically sound, it's not built on a foundation of a real public desire for change. In other words, voters don't want it. You might, but most of your family and friends don't want it.

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[โ€“] ahal@lemmy.ca 21 points 1 month ago* (last edited 1 month ago) (1 children)

Percentage wise, I'm sure support is very high. But for a petition like this, I'd be shocked if even 0.01% percent of people have even heard of it.

Personally, I support the petition (obviously) and wish it could have succeeded. But even I think that in the grand scheme of all the problems in the world, this is very far down my wishlist.

That said, it's very close to other, higher-ticket items. For example:

  • cloud service support for older cars
  • digital purchases on platforms that go bankrupt (e.g. Redbox)

A mechanism for transitioning a service to user/community support when a company is no longer commercially interested is a common issue across sectors.