this post was submitted on 06 Oct 2024
65 points (98.5% liked)

Games

16785 readers
820 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Couldbealeotard@lemmy.world 3 points 1 month ago (1 children)

They did that with Tomb Raider, but ironically the obtuse controls were pivotal to the game design.

[–] pyre@lemmy.world 1 points 1 month ago (1 children)

idk man I can see the appeal of tank controls for alone in the dark and resident evil but tomb raider is kind of an action adventure. idk the remake you're talking but I'd much rather play it normally today.

[–] Couldbealeotard@lemmy.world 3 points 1 month ago (1 children)

It wasn't the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you're running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.

[–] pyre@lemmy.world 2 points 1 month ago (1 children)

oh damn, I don't even remember that! yeah in that case you're right. the original pop is still one is my favorite games ever, and I will not have tile based controls fucked with. that's why the remake of that game was cool to see but wasn't nearly as satisfying to play.

[–] Couldbealeotard@lemmy.world 1 points 1 month ago (1 children)

My favourite was Flashback. Kind of the spiritual sequel to Another World. I had the SNES version. I think it's my all time favourite video game.

[–] pyre@lemmy.world 1 points 1 month ago (1 children)

i was in love with flashback. played both, but i always found another world a bit obtuse and clunky. right from the get go the slugs are one of the worst things I've ever encountered in a game. but flashback's controls were perfect. and it still looks amazing today! also the cutscenes and worldbuilding just mesmerized me.

[–] Couldbealeotard@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

The sequel Fade to Black was too clunky to enjoy. I never played the remake but I hear the remake is getting a sequel, so I might pick it up.